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"Augmentation" oder "Die individuelle Waffe" - Druckversion +- Imoriath Forum (https://imoriath.com/forum) +-- Forum: OOC-Area (https://imoriath.com/forum/forumdisplay.php?fid=122) +--- Forum: Lineage2 Allgemein (https://imoriath.com/forum/forumdisplay.php?fid=123) +---- Forum: Freier Talk (https://imoriath.com/forum/forumdisplay.php?fid=125) +---- Thema: "Augmentation" oder "Die individuelle Waffe" (/showthread.php?tid=1862) |
- Lyrienn - 20.11.2008 Ich schätze mal das der Stein den Mindestlevel der Waffe haben muss. Duals kann man schon Augmentieren. - Jelindrael - 20.11.2008 Die Steine sind Abhängig vom level. Nicht jedes Level passt auf jede Waffe. C Waffen ab lvl 46 Steine B Waffen ab lvl 52 Steine A Waffen ab lvl 61 Steine S Waffen nur LVL 76 Steine Bei S Waffen bin ich mir nicht sicher da ich keine Habe. Aber der Rest dürfte so stimmen. - Xulpheia - 20.11.2008 Zitat:Original von JelindraelDeine Aufstellung stimmt .. S Grade Waffen nur mit 76+ Steinen. (Duals inklusive) - dduke - 13.12.2008 Demnach koennen C Grad Waffen auch mit nem 52 zb Augmentet werden? - Lyrienn - 13.12.2008 Abwärts sollten die Steine kompatibel sein. - Avalarag - 13.12.2008 Zitat:Original von Lyrienn Sie sind kompatibel! Hab ich selbst eben gerade ausprobiert. mfg:Ava - Viridis - 05.02.2009 hab noch was gefunden, kann zwar keine 100% vollständigkeit und richtigkeit der auflistung garantieren, aber ich denke sie gibt einen guten über- & einblick in die möglichkeiten: Hope these is useful info for your future Augmentation target^^.. Below are the current Item Skills available from Augments. Active Skills (Max Level Effect) Acrobatics: Increases the height from which you can jump without sustaining damage temporarily. Aggression: Increases the target's urge to attack. Power 659. Agility: Increases Dodge temporarily. Aura Flare: Unleashes an elemental attack against nearby enemies. Power 55. Aura Flare: Unleashes an elemental attack against the enemies near a target. Power 55. Aura Flare: Unleashes an elemental attack. Power 110. Battle Roar: Increases the maximum HP temporarily and restores HP by the increased amount. Bleed: Temporarily causes a target to bleed heavily. Effect 8. Blessed Body: Increases the maximum HP by 300 temporarily. Blessed Soul: Increases the maximum MP by 200 temporarily. Charm: Decreases a target's urge to attack. Power 330. Cheer: Increases the maximum CP by 300 temporarily. Clarity: Temporarily decreases the MP consumption rates for all skills. Doom: Temporarily blocks all of the target's physical/magic skills. Duel Might: Increases PVP P. Atk. temporarily. Duel Weakness: Decreases the opponent's PVP P. Atk. temporarily. Empower: Increases M. Atk. temporarily. Fear: Momentarily throws the target into a state of fear and causes him to flee. Firework: Ignites a Firework. Focus: Increases the chance of a critical attack temporarily. Guidance: Increases Accuracy temporarily. Heal Empower: Increases the power of HP recovery magic temporarily. Heal: Immediately recovers your HP. Power 552. Hold: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. Hurricane: Creates a whirlwind of destruction. Power 110. Hurricane: Unleashes a powerful gusting attack against nearby enemies. Power 55. Hurricane: Unleashes a powerful gusting attack against the enemies near a target. Power 55. Hydro Blast: Unleashes a powerful liquidy attack against nearby enemies. Power 55. Hydro Blast: Unleashes a powerful liquidy attack against the enemies near a target. Power 55. Hydro Blast: Unleashes a spray of highly pressurized water. Power 110. Iron Body: Raises resistance to damage from falling. Kiss of Eva: Increases Lung Capacity temporarily. Large Firework: Ignites a Large Firework. Lesser Celestial Shield: Bestows temporary invincibility. Magic Barrier: Increases M. Def. temporarily. (auf lvl 9 ca 200 m.def, hab ich selbst grade ^^ 2 sek re-use und 20 mins duration) Mana Burn: Burns up the enemy's MP. Power 120. Mana Gain: Increases the recharge recover rate of MP. Medusa: Temporarily throws the target into a petrified state. Might: Increases P. Atk. temporarily. Music Clarity: Temporarily decreases the MP consumption rate for song/dance skills. Music Refresh: Temporarily decreases the re-use time for song/dance skills. Music: Plays music. Mystery Skill: Increases your head size. Paralyze: Temporarily throws the target into a state of paralysis. Party Recall: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. Peace: Puts the opponent's mind at peace and erases the desire to attack. Poison: Temporarily poisons a target. Effect 8. Prayer: Increases the effectiveness of HP recovery magic temporarily. Prominence: Detonates a fireball by compressing the air around the caster. Power 110. Prominence: Unleashes a flaming attack against nearby enemies. Power 55. Prominence: Unleashes a flaming attack against the enemies near a target. Power 55. Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. Recharge: Regenerates MP. Power 69. Reflect Damage: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. Refresh: Temporarily decreases the re-use times for all skills. Resurrection: Resurrects a corpse. Restores about 70% of additional Exp. Ritual: Regenerates CP. Power 473. Shadow Flare: Unleashes a dark attack against nearby enemies. Power 55. Shadow Flare: Unleashes a dark attack against the enemies near a target. Power 55. Shadow Flare: Unleashes a dark attack. Power 110. Shield: Increases P. Def. temporarily. Silence: Temporarily blocks the target's magic skills. Skill Clarity: Temporarily decreases the MP consumption rate for physical skills. Skill Refresh: Temporarily decreases the re-use time for physical skills. Sleep: Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. Slow: Temporarily decreases a target's speed. Solar Flare: Unleashes a sacred attack against nearby enemies. Power 55. Solar Flare: Unleashes a sacred attack against the enemies near a target. Power 55. Solar Flare: Unleashes a sacred attack. Power 110. Spell Clarity: Temporarily decreases the MP consumption rate for magical skills. Spell Refresh: Temporarily decreases the re-use time for magic skills. Stealth: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. Stone: Attacks the enemies near a target with a stone boulder. Power 55. Stone: Attacks the target with a stone boulder. Power 110. Stone: Unleashes an earthen attack against nearby enemies. Power 55. Stun: Temporarily throws the target into a state of shock. Trick: Cancels the target's status. Unlock: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. Vampiric Rage: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. Vampiric Touch: Absorbs HP. Power 88. Wild Magic: Increases the critical attack rate of magic attacks temporarily. Winter: Temporarily decreases a target's Atk. Spd. werd das dann mal ordnen und einfärbeln zur besseren übersicht, kommt dann per edit nur grade keine zeit dafür edit: neu geordnet, falls wer erfahrungen oder genauere Angaben oder Werte zu den Skills hat -> PM an mich ich werds dann von Zeit zu Zeit ergänzen ![]() greetzn Viri |