26.08.2009, 20:48
ich habe mit einem char das problem das ich nicht einloggen kann dann bekomme ich die meldung
2009.8.26 21:37:46
OS : Windows Vista 6.0 (Build: 6001)
CPU : GenuineIntel Intel® Core2 Quad CPU Q9450 @ 2.66GHz @ 2666 MHz 2047MB RAM
Video : ATI Radeon HD 4800 Series (647)
PosCode : LS1(87) 39724:143912:-5952 4/1 [609]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial23 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend26 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
das ganze ist beim tauchen zur cata passiert
2009.8.26 21:37:46
OS : Windows Vista 6.0 (Build: 6001)
CPU : GenuineIntel Intel® Core2 Quad CPU Q9450 @ 2.66GHz @ 2666 MHz 2047MB RAM
Video : ATI Radeon HD 4800 Series (647)
PosCode : LS1(87) 39724:143912:-5952 4/1 [609]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial23 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend26 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
das ganze ist beim tauchen zur cata passiert