15.11.2011, 16:43
Nu komm ich bis zur Charauswahl und dann der L II Crash_Report:
2011.11.15 16:41:34OS : Windows XP 5.1 (Build: 2600)CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 6000+ @ 3174 MHz 2047MB RAMVideo : NVIDIA GeForce 9800 GT (8026)PosCode :
LS1(273) 0:0:0 2/0 [609]General protection fault!History: FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- ShadowActor=Transient.MOrc <- RenderProjectBatch <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2011.11.15 16:41:34OS : Windows XP 5.1 (Build: 2600)CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 6000+ @ 3174 MHz 2047MB RAMVideo : NVIDIA GeForce 9800 GT (8026)PosCode :
LS1(273) 0:0:0 2/0 [609]General protection fault!History: FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- ShadowActor=Transient.MOrc <- RenderProjectBatch <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop