04.10.2009, 17:43
kann mir vielleicht jemand dabei helfen?
hab den virtuellen speicher mal auf 6-8k gesetzt und trotzdem critte ich noch raus.... hilfe o.o
2009.10.4 18:42:05
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Phenom 9750 Quad-Core Processor @ 2403 MHz 2047MB RAM
Video : ATI Radeon HD 4800 Series (6879)
PosCode : LS1(87) 82312:148285:-3468 4/1 [287]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1396173208 FArray <- FArray::Realloc <- -711392563*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters4.Pet_Wolf_b_v02_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
hab den virtuellen speicher mal auf 6-8k gesetzt und trotzdem critte ich noch raus.... hilfe o.o
2009.10.4 18:42:05
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Phenom 9750 Quad-Core Processor @ 2403 MHz 2047MB RAM
Video : ATI Radeon HD 4800 Series (6879)
PosCode : LS1(87) 82312:148285:-3468 4/1 [287]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1396173208 FArray <- FArray::Realloc <- -711392563*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters4.Pet_Wolf_b_v02_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop