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"Augmentation" oder "Die individuelle Waffe"
#21
Ich schätze mal das der Stein den Mindestlevel der Waffe haben muss.
Duals kann man schon Augmentieren.
ich mag Züge
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#22
Die Steine sind Abhängig vom level. Nicht jedes Level passt auf jede Waffe.

C Waffen ab lvl 46 Steine
B Waffen ab lvl 52 Steine
A Waffen ab lvl 61 Steine
S Waffen nur LVL 76 Steine

Bei S Waffen bin ich mir nicht sicher da ich keine Habe.
Aber der Rest dürfte so stimmen.
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#23
Zitat:Original von Jelindrael

Bei S Waffen bin ich mir nicht sicher da ich keine Habe.
Aber der Rest dürfte so stimmen.
Deine Aufstellung stimmt .. S Grade Waffen nur mit 76+ Steinen. (Duals inklusive)
~ Xulpheia ~
(Shilien Templar Lv 81 / Grand Khavatari Lv 78 / Doomcryer Lv 79 / Storm Screamer Lv 80)


Maxime peccantes, quia nihil peccare conantur
Erasmus von Rotterdam
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#24
Demnach koennen C Grad Waffen auch mit nem 52 zb Augmentet werden?
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#25
Abwärts sollten die Steine kompatibel sein.
ich mag Züge
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#26
Zitat:Original von Lyrienn
Abwärts sollten die Steine kompatibel sein.

Sie sind kompatibel!
Hab ich selbst eben gerade ausprobiert.

mfg:Ava
Come to the Dark site, we have Cookies.
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#27
hab noch was gefunden, kann zwar keine 100% vollständigkeit und richtigkeit der auflistung garantieren, aber ich denke sie gibt einen guten über- & einblick in die möglichkeiten:

Hope these is useful info for your future Augmentation target^^..
Below are the current Item Skills available from Augments.

Active Skills (Max Level Effect)

Acrobatics: Increases the height from which you can jump without sustaining damage temporarily. Aggression: Increases the target's urge to attack. Power 659.
Agility: Increases Dodge temporarily.
Aura Flare: Unleashes an elemental attack against nearby enemies. Power 55.
Aura Flare: Unleashes an elemental attack against the enemies near a target. Power 55.
Aura Flare: Unleashes an elemental attack. Power 110.
Battle Roar: Increases the maximum HP temporarily and restores HP by the increased amount.
Bleed: Temporarily causes a target to bleed heavily. Effect 8.
Blessed Body: Increases the maximum HP by 300 temporarily.
Blessed Soul: Increases the maximum MP by 200 temporarily.
Charm: Decreases a target's urge to attack. Power 330.
Cheer: Increases the maximum CP by 300 temporarily.
Clarity: Temporarily decreases the MP consumption rates for all skills.
Doom: Temporarily blocks all of the target's physical/magic skills.
Duel Might: Increases PVP P. Atk. temporarily.
Duel Weakness: Decreases the opponent's PVP P. Atk. temporarily.
Empower: Increases M. Atk. temporarily.
Fear: Momentarily throws the target into a state of fear and causes him to flee.
Firework: Ignites a Firework.
Focus: Increases the chance of a critical attack temporarily.
Guidance: Increases Accuracy temporarily.
Heal Empower: Increases the power of HP recovery magic temporarily.
Heal: Immediately recovers your HP. Power 552.
Hold: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
Hurricane: Creates a whirlwind of destruction. Power 110.
Hurricane: Unleashes a powerful gusting attack against nearby enemies. Power 55.
Hurricane: Unleashes a powerful gusting attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against nearby enemies. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a spray of highly pressurized water. Power 110.
Iron Body: Raises resistance to damage from falling.
Kiss of Eva: Increases Lung Capacity temporarily.
Large Firework: Ignites a Large Firework.
Lesser Celestial Shield: Bestows temporary invincibility.
Magic Barrier: Increases M. Def. temporarily. (auf lvl 9 ca 200 m.def, hab ich selbst grade ^^ 2 sek re-use und 20 mins duration)
Mana Burn: Burns up the enemy's MP. Power 120.
Mana Gain: Increases the recharge recover rate of MP.
Medusa: Temporarily throws the target into a petrified state.
Might: Increases P. Atk. temporarily.
Music Clarity: Temporarily decreases the MP consumption rate for song/dance skills.
Music Refresh: Temporarily decreases the re-use time for song/dance skills.
Music: Plays music.
Mystery Skill: Increases your head size.
Paralyze: Temporarily throws the target into a state of paralysis.
Party Recall: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Peace: Puts the opponent's mind at peace and erases the desire to attack.
Poison: Temporarily poisons a target. Effect 8.
Prayer: Increases the effectiveness of HP recovery magic temporarily.
Prominence: Detonates a fireball by compressing the air around the caster. Power 110.
Prominence: Unleashes a flaming attack against nearby enemies. Power 55.
Prominence: Unleashes a flaming attack against the enemies near a target. Power 55.
Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recharge: Regenerates MP. Power 69.
Reflect Damage: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Refresh: Temporarily decreases the re-use times for all skills.
Resurrection: Resurrects a corpse. Restores about 70% of additional Exp.
Ritual: Regenerates CP. Power 473.
Shadow Flare: Unleashes a dark attack against nearby enemies. Power 55.
Shadow Flare: Unleashes a dark attack against the enemies near a target. Power 55.
Shadow Flare: Unleashes a dark attack. Power 110.
Shield: Increases P. Def. temporarily.
Silence: Temporarily blocks the target's magic skills.
Skill Clarity: Temporarily decreases the MP consumption rate for physical skills.
Skill Refresh: Temporarily decreases the re-use time for physical skills.
Sleep: Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
Slow: Temporarily decreases a target's speed.
Solar Flare: Unleashes a sacred attack against nearby enemies. Power 55.
Solar Flare: Unleashes a sacred attack against the enemies near a target. Power 55.
Solar Flare: Unleashes a sacred attack. Power 110.
Spell Clarity: Temporarily decreases the MP consumption rate for magical skills.
Spell Refresh: Temporarily decreases the re-use time for magic skills.
Stealth: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Stone: Attacks the enemies near a target with a stone boulder. Power 55.
Stone: Attacks the target with a stone boulder. Power 110.
Stone: Unleashes an earthen attack against nearby enemies. Power 55.
Stun: Temporarily throws the target into a state of shock.
Trick: Cancels the target's status.
Unlock: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
Vampiric Rage: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Vampiric Touch: Absorbs HP. Power 88.
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
Winter: Temporarily decreases a target's Atk. Spd.



werd das dann mal ordnen und einfärbeln zur besseren übersicht, kommt dann per edit nur grade keine zeit dafür

edit: neu geordnet, falls wer erfahrungen oder genauere Angaben oder Werte zu den Skills hat -> PM an mich ich werds dann von Zeit zu Zeit ergänzen Smile

greetzn
Viri
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