23.06.2016, 09:45
Ja, gerade probiert.
Bekomme weiterhin die microsoft virtual c++ runtime error Fehlermeldung
2016.6.23 08:35:14
Build Date : Mon Sep 17 03:22:23 2012
OS : No OS
CPU : GenuineIntel Intel® Core i7-2600K CPU @ 3.40GHz @ 3412 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 670 (6472) Direct X version is 25.65136.25.65180
PosCode : LS10(449) 0:0:0 8/0 [597]
Assertion failed: IsValid() [File:.\UnObj.cpp] [Line: 527]
History: UObject::~UObject <- L2FNameSerialize <- FL2ItemDataBase::Serialize <- FL2ItemNameDataManager::Serialize <- FL2GameData::LoadL2DataBin <- FL2GameData::ItemNameDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
Was kann oder soll ich tun?
Grüsse, Yunishaa
Bekomme weiterhin die microsoft virtual c++ runtime error Fehlermeldung
2016.6.23 08:35:14
Build Date : Mon Sep 17 03:22:23 2012
OS : No OS
CPU : GenuineIntel Intel® Core i7-2600K CPU @ 3.40GHz @ 3412 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 670 (6472) Direct X version is 25.65136.25.65180
PosCode : LS10(449) 0:0:0 8/0 [597]
Assertion failed: IsValid() [File:.\UnObj.cpp] [Line: 527]
History: UObject::~UObject <- L2FNameSerialize <- FL2ItemDataBase::Serialize <- FL2ItemNameDataManager::Serialize <- FL2GameData::LoadL2DataBin <- FL2GameData::ItemNameDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
Was kann oder soll ich tun?
Grüsse, Yunishaa